UNLIKELY EMPIRES

Encyclopedia / Systems

Systems

Recruitment & conscription

Balance your field army against the people at home.

Each city can queue 20 units, reserving their crew while leaving at least 14 civilians. The Train, Build and Care cards offer This city / All cities, quoting summed costs and skipped cities. Shared rally points gather Autonomous Warfare recruits without reordering existing troops. Pay when queuing; training is sequential and pauses during negotiations. Emergency conscription spends no alloy and immediately turns one available civilian (four for a machine elite) into infantry, with +20 unrest, +6 resentment and +4 war weariness per click. It respects the civilian reserve and queued crew. If deployment is obstructed, queued recruits wait up to 30 simulation seconds before their purchase is refunded. Reaching 100 unrest causes immediate breakaway even under suppression; at 35 or more resentment, all surviving hometown soldiers join the revolt; otherwise existing soldiers stay loyal.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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