Encyclopedia / Units
Units
Artillery wagon
Railcrawler · Ranged
Uses a ranged weapon. Its primary hit deals +50% damage to buildings. Military, unicorn and space cannons deal 40% splash damage to every exposed troop within 120 distance of impact: enemies, allies, neutrals and even themselves. Terrain and bunkers protect troops from the blast. Deployed cannons triple direct and splash damage. Dragons deal double their former damage but cannot deploy; their existing 65-distance splash remains. Other siege retains its previous splash rules. New scouts and healers require Support training; heavy melee and siege require Heavy training, with a city foundry for siege. Starting units remain usable, but new specialists still require their training unlocks at every starting era. Every species can recruit all five roles once those requirements are met. Base values below can change with government, research and garrison effects.
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Illustrated reference
Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.