UNLIKELY EMPIRES

Battlefields & modes

Choose your next disagreement.

Nine maps, solo battles and online rooms with friends.

Kepler Expanse

A broad green frontier split by rock shelves. Five landing sites and several routes between rival settlements.

Ember Divide

A volcanic industrial frontier. Three crossings cut a burning central fault, with long northern and southern flanks.

Frostline Reach

An icy plateau with winding approaches, broad central killing grounds, and far-flung expansion sites.

North America

A schematic North American sandbox from Alaska and Canada to Mexico. Great Lakes, Hudson Bay, Rockies and Mississippi shape land routes. Four independent settlements and 24 expansion sites; fictional factions without political borders.

Europe

Natural Earth coastlines in an equal-area projection: recognizable Iberia, Britain, Scandinavia, Italy, the Baltic and Black Sea. Dotted crossings connect Britain, Ireland and Sicily to the mainland. Four independent settlements, 35 expansion sites and fictional customizable factions.

Indonesia

Natural Earth coastlines from Sumatra and Java to Sulawesi, Maluku and Papua. Dotted routes are playable crossings between islands; surrounding water stays impassable. Numerous spaced expansion sites, four neutral settlements and fictional factions.

England

Natural Earth coastline; compact English campaign with rolling ridges, the Thames and broad crossings. Six commanders by default, up to eight.

Japan

Natural Earth Japanese islands with fictional marked causeways connecting Kyushu, Shikoku, Honshu and Hokkaido. Six commanders by default, up to eight.

Bikini Bottom

An underwater sandy battlefield: Conch Street, Jellyfish Fields, Goo Lagoon and the industrial reef, connected by broad sandy lanes. Six commanders by default, up to eight.

Ways to play

Solo skirmish offers five AI-income difficulties. Three playable campaign openings provide story-framed objectives. Hold the Gate is a separate solo fortress defense with selectable attackers. Online rooms support co-op and versus play.

Small maps allow up to four commanders, medium maps eight, and large maps sixteen. Human slots share that limit with AI commanders. Match size is a gameplay limit, not a performance guarantee.