UNLIKELY EMPIRES

Encyclopedia / Units

Units

Musket infantry

Infantry · Ranged

Uses a ranged weapon. Non-swarm infantry can build field bunkers. Every non-swarm people has shorter-range infantry and longer-range scouts; both can crew defenses. Bugs and plants cannot build or crew bunkers. Era advances improve attack cadence; ranged equipment also improves range. New scouts and healers require Support training; heavy melee and siege require Heavy training, with a city foundry for siege. Starting units remain usable, but new specialists still require their training unlocks at every starting era. Every species can recruit all five roles once those requirements are met. Base values below can change with government, research and garrison effects.

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
1.05
Base training work
3.5 seconds

Illustrated reference

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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