Encyclopedia / Units
Units
Musket infantry
Infantry · Ranged
Uses a ranged weapon. Non-swarm infantry can build field bunkers. Every non-swarm people has shorter-range infantry and longer-range scouts; both can crew defenses. Bugs and plants cannot build or crew bunkers. Era advances improve attack cadence; ranged equipment also improves range. New scouts and healers require Support training; heavy melee and siege require Heavy training, with a city foundry for siege. Starting units remain usable, but new specialists still require their training unlocks at every starting era. Every species can recruit all five roles once those requirements are met. Base values below can change with government, research and garrison effects.
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 1.05
- Base training work
- 3.5 seconds
Illustrated reference
Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.