UNLIKELY EMPIRES

Encyclopedia / Systems

Systems

Computer opponents

Distinct plans, the same purchasing and political rules.

Iron offensive, Scientific bastion, Industrial expansion, Independent sanctuary, Frontier coalition and Revolutionary offensive plans make different choices about armies, research and buildings. AI uses research, army or expansion openings; Devourers prioritize a troop rush while still researching. Expansion favors reachable nearby territory. Assault, split and defensive army plans gather coherent forces and choose objectives by threat and opportunity. Defensive and neutral countries follow their diplomatic behavior. Civilization artwork does not change AI combat statistics.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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