UNLIKELY EMPIRES

Encyclopedia / Systems

Systems

Crewing defenses

Empty defenses cannot fire.

Every non-swarm people has shorter-range infantry and longer-range scouts. Both can crew defenses. Bugs and plants cannot build or resume bunkers outside Hold the Gate, and cannot crew them in any mode. Only ranged non-artillery troops can crew defenses, including ranged scouts. Melee troops and dragons cannot enter. Right-click a friendly or abandoned structure, or use its load controls. Towers hold two; bunkers hold four. Garrisoned infantry double their era range; other ranged crew double their normal range, with 25% extra damage. Bugs and plants deal half damage to bunkers. Unload to return them to the field. Fortification research strengthens structures, not their crew count.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

Related topics