UNLIKELY EMPIRES

Encyclopedia / Systems

Systems

War, peace & devourers

Peace requires agreement from both countries.

Open Diplomacy from Countries or a foreign city. Offers expire after 45 seconds; fighting continues until accepted. Humans decide for themselves. AI weighs conquest opportunities, strength, distance, exposure and nearby Devourer pressure. Fresh revolts preserve their refusal rules. Every country begins at war with every other country, including distant opponents and geographic independent states, except explicit co-op teammates and scripted scenarios. Acceptance cancels attacks and pending strategic strikes between the countries, keeps current borders and starts a 120-second truce blocking renewed war and covert interference. Other wars continue. Bugs and plants are mandatory Devourers, permanently hostile and immune to politics. Other peoples may choose Devourer before starting; this locks permanent war without granting hive political immunity.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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