Encyclopedia / Civilizations
Civilizations
Wandering Watchtower Guild
A new spellbook and a new settlement on every horizon.
This society belongs to Wizards & Dragons. Its identity and appearance are shared with other players. The associated expansion doctrine describes its style; the original peoples retain their rules. Hives have all five roles in four-body broods, half health, 75% melee damage and 30% faster movement per body, permanent war, city consumption and no unrest. Machines have triple health and damage; fourfold price, crew and training work, with smaller budget-adjusted starting armies. Picture cards take priority over the optional society choice; more societies may be added.
- People
- Wizards & Dragons
- Associated doctrine
- Dragon Covenant
- Personality
- opportunist
Reference people: Wizards & Dragons. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.