UNLIKELY EMPIRES

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Civilizations

The Glass Concord

Few elite thinking machines: triple health and damage; fourfold recruitment cost, crew and training work.

This society belongs to The Glass Concord. Its identity and appearance are shared with other players. The associated defensive doctrine describes its style; the original peoples retain their rules. Hives have all five roles in four-body broods, half health, 75% melee damage and 30% faster movement per body, permanent war, city consumption and no unrest. Machines have triple health and damage; fourfold price, crew and training work, with smaller budget-adjusted starting armies. Picture cards take priority over the optional society choice; more societies may be added.

People
The Glass Concord
Associated doctrine
Repair Consensus
Personality
defensive

Reference people: The Glass Concord. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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