Encyclopedia / Civilizations
Civilizations
The Glass Concord
Few elite thinking machines: triple health and damage; fourfold recruitment cost, crew and training work.
This society belongs to The Glass Concord. Its identity and appearance are shared with other players. The associated defensive doctrine describes its style; the original peoples retain their rules. Hives have all five roles in four-body broods, half health, 75% melee damage and 30% faster movement per body, permanent war, city consumption and no unrest. Machines have triple health and damage; fourfold price, crew and training work, with smaller budget-adjusted starting armies. Picture cards take priority over the optional society choice; more societies may be added.
- People
- The Glass Concord
- Associated doctrine
- Repair Consensus
- Personality
- defensive
Reference people: The Glass Concord. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.