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Civilizations
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This society belongs to Corporate Chaos. Its identity and appearance are shared with other players. The associated defensive doctrine describes its style; the original peoples retain their rules. Hives have all five roles in four-body broods, half health, 75% melee damage and 30% faster movement per body, permanent war, branch consumption and no unrest. Machines have triple health and damage; fourfold price, crew and training work, with smaller budget-adjusted starting task forces. Picture cards take priority over the optional society choice; more societies may be added.
- People
- Corporate Chaos
- Associated doctrine
- Staff Retention
- Personality
- defensive
Reference people: Corporate Chaos. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.