UNLIKELY EMPIRES

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Getting started

Hold the Gate

An endless fortress defense.

Survive until your last completed city, secondary building or bunker falls. City centers can fall while their surviving secondary buildings remain. Troops, ruins and unfinished construction alone do not keep the defense alive. Waves grow without a final wave, overlap after their timer and advance from WWI at wave 1 to WWII at 5, Networked Warfare at 9 and Autonomous Warfare at 13. Clearing a wave shortens preparation to 18 seconds. Bugs or plants attack alone; other selected peoples share one team. Fixed force restricts recruitment only. Both modes allow unlimited 120-alloy bunkers, automatically built in 14 seconds without a city or infantry builder. Emergency supply adds 2 alloy/second. Hives can build here but cannot crew bunkers. Four city plots and normal prices remain.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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