Encyclopedia / Systems
Systems
Economy & population
Industry depends on a functioning city.
Alloy is pooled by country. City income depends on civilian population, productivity, government, resource allocation, foundries and industry research. Morale affects work and births; population grows toward the local cap including serving troops. Government changes, losses and unrest can reduce output. The encyclopedia lists base prices and base work times. Standard game pace is 15% faster; local modifiers and solo speed also affect elapsed time.
Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.