Encyclopedia / Systems
Systems
Designing a government
Five local choices, three optional templates.
Choose political power, economic system, social priorities, internal security and military doctrine independently for each city. Democracy, Fascism and Communism are starting templates for those choices. Each changed choice costs 20 alloy, loses 2 morale and adds 3 unrest. Reforms cause 26–100 seconds of instability, lowering output and slowing training, growth and research. Reforms are never permanently locked. Allocation is a separate free choice. Bugs and plants instead use a locked Hive Mind for all five choices, with neutral civic multipliers and no unrest, grief or reforms; their allocation remains editable. These are fictional game-balance rules.
Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.