Encyclopedia / Getting started
Getting started
AI difficulty
Only computer income changes.
Choose Easy (50%), Casual (75%), Normal (100%), Hard (150%) or Impossible (200%) before starting. The host chooses for an online room. All human commanders retain normal income. Prices, starting resources, combat stats, research and training speeds are unchanged. An AI takeover uses the selected income rate. Scripted fortress waves remain fixed.
Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.