UNLIKELY EMPIRES

People & units

Space

Astronauts, rovers & distant colonies

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Societies

Units through the eras

Rocket Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Pioneer astronauts

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
1.05
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Pioneer exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Pioneer rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Orbital Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Orbital troopers

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
165
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.94
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Orbital exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Orbital rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Lunar Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Lunar troopers

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
180
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.85
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Lunar exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Lunar rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Planetary Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Planetary troopers

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
195
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.76
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Planetary exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Plasma rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Interstellar Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Interstellar Age space troopers

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
210
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.68
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Heavy exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Quantum rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Singularity Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Quantum troopers

Space troopers · Ranged

Base cost
36 energy cells
Crew
1
Base health
110
Damage per hit
11
Range
230
Ground bastion crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.6
Base training work
3.5 seconds

Recon astronaut

Recon astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
95
Damage per hit
17
Range
290
Ground bastion crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Quantum exosuit

Heavy exosuit · Ranged · short reach

Base cost
100 energy cells
Crew
2
Base health
310
Damage per hit
46
Range
110
Ground bastion crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Medical astronaut

Medical astronaut · Ranged

Base cost
68 energy cells
Crew
1
Base health
125
Damage per hit
6
Range
150
Ground bastion crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Artillery rover

Artillery rover · Ranged

Base cost
112 energy cells
Crew
2
Base health
240
Damage per hit
48
Range
360
Ground bastion crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds

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