People & units
Space
Astronauts, rovers & distant colonies
← All peoples

Societies
- Redshift Command — The timetable says this planet should already be ours.
- Quiet Orbit Collective — Secure the perimeter. Check the seals. Continue the research.
- Far Horizon Cooperative — More colonies than anyone remembered ordering.
Units through the eras
Rocket Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Pioneer astronauts
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 1.05
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Pioneer exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Pioneer rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Orbital Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Orbital troopers
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 165
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.94
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Orbital exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Orbital rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Lunar Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Lunar troopers
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 180
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.85
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Lunar exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Lunar rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Planetary Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Planetary troopers
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 195
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.76
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Planetary exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Plasma rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Interstellar Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Interstellar Age space troopers
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 210
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.68
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Heavy exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Quantum rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Singularity Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Quantum troopers
Space troopers · Ranged
- Base cost
- 36 energy cells
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 230
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.6
- Base training work
- 3.5 seconds
Recon astronaut
Recon astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Quantum exosuit
Heavy exosuit · Ranged · short reach
- Base cost
- 100 energy cells
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Medical astronaut
Medical astronaut · Ranged
- Base cost
- 68 energy cells
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ground bastion crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Artillery rover
Artillery rover · Ranged
- Base cost
- 112 energy cells
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Ground bastion crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Explore buildings, government and research →