People & units
The Verdant Reckoning
A forest that remembers every leaf eaten. Permanent war.
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Societies
- The Verdant Reckoning — The forest has seen what eats its children. It will reclaim Earth; permanent war.
Units through the eras
Awakening · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 1.05
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Root Communion · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 0.94
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Thorn Canopy · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 0.85
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Walking Forest · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 0.76
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Planetary Bloom · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 0.68
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Stellar Garden · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Thorn swarmer
Infantry · Melee · contact
- Base cost
- 36 alloy
- Crew
- 0.25
- Base health
- 55
- Damage per hit
- 8.25
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 195
- Seconds between shots
- 0.6
- Base training work
- 3.5 seconds
Vine stalker
Pathfinder · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 47.5
- Damage per hit
- 12.75
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 286
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bark guardian
Bulwark · Melee · contact
- Base cost
- 100 alloy
- Crew
- 0.5
- Base health
- 155
- Damage per hit
- 34.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 221
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Bloom tender
Field medic · Melee · contact
- Base cost
- 68 alloy
- Crew
- 0.25
- Base health
- 62.5
- Damage per hit
- 4.5
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 208
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rootbreaker
Railcrawler · Melee · contact
- Base cost
- 112 alloy
- Crew
- 0.5
- Base health
- 120
- Damage per hit
- 36
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 136.5
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
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