UNLIKELY EMPIRES

People & units

The Verdant Reckoning

A forest that remembers every leaf eaten. Permanent war.

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The Verdant Reckoning illustration

Societies

Units through the eras

Awakening · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
1.05
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds
Root Communion · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
0.94
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds
Thorn Canopy · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
0.85
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds
Walking Forest · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
0.76
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds
Planetary Bloom · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
0.68
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds
Stellar Garden · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Thorn swarmer

Infantry · Melee · contact

Base cost
36 alloy
Crew
0.25
Base health
55
Damage per hit
8.25
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
195
Seconds between shots
0.6
Base training work
3.5 seconds

Vine stalker

Pathfinder · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
47.5
Damage per hit
12.75
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
286
Seconds between shots
0.95
Base training work
11 seconds

Bark guardian

Bulwark · Melee · contact

Base cost
100 alloy
Crew
0.5
Base health
155
Damage per hit
34.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
221
Seconds between shots
0.95
Base training work
16 seconds

Bloom tender

Field medic · Melee · contact

Base cost
68 alloy
Crew
0.25
Base health
62.5
Damage per hit
4.5
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
208
Seconds between shots
0.85
Base training work
11 seconds

Rootbreaker

Railcrawler · Melee · contact

Base cost
112 alloy
Crew
0.5
Base health
120
Damage per hit
36
Range
Melee · contact
Bunker crew
Cannot enter
Movement / second
136.5
Seconds between shots
2.4
Base training work
18 seconds

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