People & units
Military
Original frontier artwork
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Societies
- Iron Banner Coalition — Decisive offensives and armored columns.
- Lantern Republic — Protect the homeland, research, and keep the troops healthy.
- Frontier League — New settlements, industry, and a very long frontier.
Units through the eras
Black Powder · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Musket infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 1.05
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Grenadier
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Artillery wagon
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Rifled Arms · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Rifle infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 165
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.94
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Heavy infantry
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Field artillery
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Entrenched Warfare · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Trench infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 180
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.85
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Shock infantry
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Armored car
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Combined Arms · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Assault infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 195
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.76
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Assault crew
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Battle tank
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Networked Warfare · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Networked Warfare infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 210
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.68
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bulwark
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Rail tank
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Autonomous Warfare · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Powered infantry
Infantry · Ranged
- Base cost
- 36 alloy
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 230
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.6
- Base training work
- 3.5 seconds
Pathfinder
Pathfinder · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bulwark exosuit
Bulwark · Ranged · short reach
- Base cost
- 100 alloy
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- 110
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Field medic
Field medic · Ranged
- Base cost
- 68 alloy
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Railcrawler
Railcrawler · Ranged
- Base cost
- 112 alloy
- Crew
- 2
- Base health
- 240
- Damage per hit
- 48
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
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