UNLIKELY EMPIRES

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Units through the eras

Black Powder · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Musket infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
1.05
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Grenadier

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Artillery wagon

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Rifled Arms · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Rifle infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
165
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.94
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Heavy infantry

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Field artillery

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Entrenched Warfare · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Trench infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
180
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.85
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Shock infantry

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Armored car

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Combined Arms · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Assault infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
195
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.76
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Assault crew

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Battle tank

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Networked Warfare · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Networked Warfare infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
210
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.68
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Bulwark

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Rail tank

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Autonomous Warfare · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Powered infantry

Infantry · Ranged

Base cost
36 alloy
Crew
1
Base health
110
Damage per hit
11
Range
230
Bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.6
Base training work
3.5 seconds

Pathfinder

Pathfinder · Ranged

Base cost
68 alloy
Crew
1
Base health
95
Damage per hit
17
Range
290
Bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Bulwark exosuit

Bulwark · Ranged · short reach

Base cost
100 alloy
Crew
2
Base health
310
Damage per hit
46
Range
110
Bunker crew
Eligible · twice normal range
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Field medic

Field medic · Ranged

Base cost
68 alloy
Crew
1
Base health
125
Damage per hit
6
Range
150
Bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Railcrawler

Railcrawler · Ranged

Base cost
112 alloy
Crew
2
Base health
240
Damage per hit
48
Range
360
Bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds

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