People & units
The Glass Concord
Thinking light. Durable bodies; expensive armies.
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Societies
- The Glass Concord — Few elite thinking machines: triple health and damage; fourfold recruitment cost, crew and training work.
Units through the eras
First Light · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 1.05
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
Linked Minds · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 165
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.94
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
Prism Cities · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 180
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.85
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
Resonance Age · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 195
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.76
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
Distributed Thought · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 210
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.68
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
Concord Ascendant · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Prism sentinel
Infantry · Ranged
- Base cost
- 144 alloy
- Crew
- 4
- Base health
- 330
- Damage per hit
- 33
- Range
- 230
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.6
- Base training work
- 14 seconds
Light scout
Pathfinder · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 285
- Damage per hit
- 51
- Range
- 290
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 44 seconds
Glass bastion
Bulwark · Melee · contact
- Base cost
- 400 alloy
- Crew
- 8
- Base health
- 930
- Damage per hit
- 138
- Range
- Melee · contact
- Bunker crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 64 seconds
Repair weaver
Field medic · Ranged
- Base cost
- 272 alloy
- Crew
- 4
- Base health
- 375
- Damage per hit
- 18
- Range
- 150
- Bunker crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 44 seconds
Resonance engine
Railcrawler · Ranged
- Base cost
- 448 alloy
- Crew
- 8
- Base health
- 720
- Damage per hit
- 144
- Range
- 360
- Bunker crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 72 seconds
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