People & units
Wizards & Dragons
Spellcraft, castles & grounded dragons
← All peoples

Societies
- Ember Scale Dominion — Grounded dragons with sky-high ambitions.
- Moonroot Circle — Ancient wards, patient healers, and stubborn roots.
- Wandering Tower Guild — A new spellbook and a new settlement on every horizon.
Units through the eras
Age of Apprentices · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Apprentice wizards
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 1.05
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Oak guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Ember drake
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Age of Runes · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Runebound wizards
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 165
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.94
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Bronze guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Bronze drake
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Age of Alchemy · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Iron alchemists
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 180
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.85
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Iron guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Iron drake
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Age of Elements · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Elemental mages
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 195
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.76
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Elemental guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Elemental dragon
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Age of Crystals · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Crystal sorcerers
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 210
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.68
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Rune guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Celestial dragon
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
Age of Stars · unit reference
Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.
Celestial archmages
Wizards · Ranged
- Base cost
- 36 mana crystals
- Crew
- 1
- Base health
- 110
- Damage per hit
- 11
- Range
- 230
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 150
- Seconds between shots
- 0.6
- Base training work
- 3.5 seconds
Ranger
Ranger · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 95
- Damage per hit
- 17
- Range
- 290
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 220
- Seconds between shots
- 0.95
- Base training work
- 11 seconds
Celestial guardian
Rune guardian · Melee · contact
- Base cost
- 100 mana crystals
- Crew
- 2
- Base health
- 310
- Damage per hit
- 46
- Range
- Melee · contact
- Ward shelter crew
- Cannot enter
- Movement / second
- 170
- Seconds between shots
- 0.95
- Base training work
- 16 seconds
Grove healer
Grove healer · Ranged
- Base cost
- 68 mana crystals
- Crew
- 1
- Base health
- 125
- Damage per hit
- 6
- Range
- 150
- Ward shelter crew
- Eligible · twice normal range
- Movement / second
- 160
- Seconds between shots
- 0.85
- Base training work
- 11 seconds
Siege dragon
Siege dragon · Ranged
- Base cost
- 112 mana crystals
- Crew
- 2
- Base health
- 240
- Damage per hit
- 96
- Range
- 360
- Ward shelter crew
- Cannot enter
- Movement / second
- 105
- Seconds between shots
- 2.4
- Base training work
- 18 seconds
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