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Wizards & Dragons

Spellcraft, castles & grounded dragons

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Wizards & Dragons illustration

Societies

Units through the eras

Age of Apprentices · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Apprentice wizards

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
1.05
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Oak guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Ember drake

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Age of Runes · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Runebound wizards

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
165
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.94
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Bronze guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Bronze drake

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Age of Alchemy · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Iron alchemists

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
180
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.85
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Iron guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Iron drake

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Age of Elements · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Elemental mages

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
195
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.76
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Elemental guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Elemental dragon

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Age of Crystals · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Crystal sorcerers

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
210
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.68
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Rune guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Celestial dragon

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Age of Stars · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Celestial archmages

Wizards · Ranged

Base cost
36 mana crystals
Crew
1
Base health
110
Damage per hit
11
Range
230
Ward shelter crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.6
Base training work
3.5 seconds

Ranger

Ranger · Ranged

Base cost
68 mana crystals
Crew
1
Base health
95
Damage per hit
17
Range
290
Ward shelter crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Celestial guardian

Rune guardian · Melee · contact

Base cost
100 mana crystals
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Ward shelter crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Grove healer

Grove healer · Ranged

Base cost
68 mana crystals
Crew
1
Base health
125
Damage per hit
6
Range
150
Ward shelter crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Siege dragon

Siege dragon · Ranged

Base cost
112 mana crystals
Crew
2
Base health
240
Damage per hit
96
Range
360
Ward shelter crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds

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