UNLIKELY EMPIRES

People & units

Corporate Chaos

Office politics with very heavy equipment

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Corporate Chaos illustration

Societies

Units through the eras

Ledger Age · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Ledger clerks

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
150
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
1.05
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Desk defender

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Melee · contact

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Ledger trolley

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Typewriter Boom · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Typewriter supervisors

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
165
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.94
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Typewriter titan

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Melee · contact

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Typewriter wagon

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Filing-Cabinet Empire · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Filing managers

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
180
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.85
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Filing-cabinet guardian

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Melee · contact

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Filing siege cart

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Fax Renaissance · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Fax coordinators

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
195
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.76
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Photocopier specialist

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Melee · contact

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Photocopier crawler

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Cloud Office · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Cloud consultants

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
210
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.68
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Office juggernaut

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Melee · contact

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Quantum copier

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds
Post-Meeting Singularity · unit reference

Base values before government and research modifiers. Research prerequisites still apply at advanced starting eras.

Quantum executives

Middle managers · Ranged

Base cost
36 budget
Crew
1
Base health
110
Damage per hit
11
Range
230
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
150
Seconds between shots
0.6
Base training work
3.5 seconds

Express courier

Express courier · Ranged

Base cost
68 budget
Crew
1
Base health
95
Damage per hit
17
Range
290
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
220
Seconds between shots
0.95
Base training work
11 seconds

Quantum office guardian

Office juggernaut · Melee · contact

Base cost
100 budget
Crew
2
Base health
310
Damage per hit
46
Range
Melee · contact
Meeting-room bunker crew
Cannot enter
Movement / second
170
Seconds between shots
0.95
Base training work
16 seconds

Wellness officer

Wellness officer · Ranged

Base cost
68 budget
Crew
1
Base health
125
Damage per hit
6
Range
150
Meeting-room bunker crew
Eligible · twice normal range
Movement / second
160
Seconds between shots
0.85
Base training work
11 seconds

Executive siege copier

Executive siege copier · Ranged

Base cost
112 budget
Crew
2
Base health
240
Damage per hit
48
Range
360
Meeting-room bunker crew
Cannot enter
Movement / second
105
Seconds between shots
2.4
Base training work
18 seconds

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