UNLIKELY EMPIRES

Encyclopedia / Systems

Systems

Building raids

Damage a city’s economy without capturing its center.

Select an enemy secondary building and issue Raid building. Ordinary automatic targeting still favors soldiers and city centers; Devourers also attack secondary structures. Barracks destruction pauses training, refinery destruction halves income, habitat destruction removes 20 capacity and foundry destruction removes its production bonus and artillery prerequisite. Surviving structures stay after ordinary capture. Original buildings can be rebuilt by selecting their ruins; added buildings release one of the four construction plots. Completed hostile buildings pay modest salvage, drawn from the city’s lifetime 320-alloy destruction budget. Unfinished, friendly and strategic destruction pays no building salvage.

Reference people: Military. Starting era: Napoleonic. Compare all peoples and eras. Interactive attack previews and films are available in the in-game encyclopedia.

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